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    Entries in PS3 (23)

    Tuesday
    Sep152015

    Breaking Dark Souls

    Her name is Inzillah, and she's not here for your s**t.

     

    It has taken me the better part of a month to write this and I’m not sure why. Writing about my 240-plus hour experience with Dark Souls may prove more difficult than playing the game. I didn’t have a bad time, I like Dark Souls. It does feel like I’m playing a different game all of my friends played years back. That part is cool. I kinda think this new age of patch updates and downloadable content means that someone who plays a game in 2009 is guaranteed to NOT have the same experience someone else has playing the game years later. This also means how we are challenged as players has to change with those times.

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    Saturday
    May282011

    Need For Speed: Shift 2 Unleashed -- What A Terrible Name For A Game

    In a crowded market, where does Need For Speed fit? Does it fit? And why is the name for this game so f**king long?!

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    Saturday
    Mar122011

    Killzone 3 Review -- Clear Example Why Most FPSs Need To Be Multiplayer-only

    You know what would be really awesome? If there were some sort of narrative tie-in as to why this beautifully, illustrated head-spearing is occuring.

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    Saturday
    Mar122011

    Killzone 2 Review -- High Definition Awful

    With an immense amount of talent and money, Killzone 2 serves as a good example why superficial measures will always supercede any form of depth in a first-person shooter.

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    Sunday
    Jan092011

    Vanquish Review -- If Metal Gear And Gears Of War Had A Baby

    Much like Sam Gideon's ARG suit, Vanquish is cool to look at, ridiculous to make sense of, and very few people will get it
    Vanquish is a game that is just as challenging as it is beautiful. Platinum Games has managed to squeeze out two eccentric gems within one year that not only challenge several constructs of what makes a game fun, but also keeps the non-JRPG aspect of Japanese games on American gamers’ radar. This being said, there are core principals of Vanquish’s design that are unflinchingly Japanese. Recommending a game like this is like recommending someone hold a beautiful rose with the sharpest thorns. You will die several times. You will laugh at what constitutes a cogent narrative. You will blow stuff up for points and realize how something so simple as this, has been abandoned by most modern games. All these things and you get to casually smoke cigarettes.

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    Monday
    Dec132010

    Naughty Bear Review -- F**king Terrible



    By the time you read this, Naughty Bear will have been released and several games that are more enjoyable should have followed. Created by a company called A2M [hold your sophomoric quips, its short for Artificial Mind and Movement] and published by 505 Studios -- Naughty Bear adds further fuel to the argument of how games are valued. A game with this few environments and [im]mature tone would have easily fared better as a downloadible title. Naughty Bear is trapped between being a childish murder-simulator and tepid action-adventure game. Though this romp won’t be on many game of the year lists [not in my imagination at least], it sure in the running for my personal “worst of...” by year’s end.

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    Saturday
    Aug282010

    Battlefield: Bad Company 2 Review -- Success And Failure Of A Genre

    Looking Awesome Comes At A Price Of Carrying Over 200 Pounds Of Ammo And A Wardrobe Totaling 1200 Pockets.

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    Saturday
    Jul172010

    Transformers: War For Cybertron Review -- There Is No Transforming Gorilla

    This Is It. The Closest We Will Ever Get To Feelling Like A Transformer. Well This And Yoga.

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    Saturday
    May292010

    Infamous Review: Cool Game In All, But Open World Games Feel Passé

    See Cole Jump. See Cole Smash. Now Do It Several Times Over While Levelling Up And Keeping A Close Eye On What Missions You Need To Complete In Order To Advance The Story.
     
    Consider this a partial-review of Sucker Punch's geographically vast game. My type-A gaming personality would not allow me to complete such a rich single-player experience. That's what I tell myself. The truth is Infamous suffers from what this current 'evolved' state of game design seems all to eager to subscribe to. Infamous is a post-apocalyptic open world tale, in which you play as a character who may choose one of two paths: Heroic or Thug. Though this formula of game architecture has been seen in games like PrototypeRed Faction: Guerrilla, and Mass Effect -- Infamous's manner of storytelling is what makes this experience unique.

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    Monday
    Apr122010

    White Knight Chronicles: What Went Wrong?

    This One Image Has More Entertainment Value Than 90% Of The Gameplay In White Knight Chronicles

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