This year's Season's Beatings will be known for a great deal of surprises. I'm very proud of Godlike Entertainment from building this, once small event, into an international mainstay.
For three days the fighting game world had all eyes on TeamSpooky's stream. Attention was drawn to a medium-sized, Asian cuisine-themed restaurant in Momo's. For the past six years Godlike Entertainment has been working hard to get the tournament known locally. Then it was known on the East Coast. Then people started calling it "a major."
This year's Season's Beatings: Velocity, proved itself internationally. It may be lost on hardcore fighting game fans, and those who are only passively involved via live streams [a.k.a. stream monsters]. Having players from Korea, Japan and France put Columbus, Ohio on their itinerary -- kind of a big deal.
At least it is for me.
Below are the results, my thoughts, and some photos.
Just thought I'd make my obligatory, annual post about the best damn fighting game tournament on Earth. Well, at least in my eyes, and I wear glasses, so that's like four! This weekend in Columbus, Ohio the sixth installment of the Season's Beatings fighting game tournament will be held at MoMo's. I will be holding a MadCatz stick in one hand and a DSLR in the other. If you can weed through the 700 hundred-plus, attendees, say "Hi!" I promise I'll greet in return.
*Disclaimer: I owe a great deal of credit to Godlike Entertainment and the Season's Beatings events, because it made me realize where I wanted to go with my writing. It made me value the fighting game community. So that's why this is especially important to me.
[After the break: Weekend Schedule, Live Stream link, and Photos]
As of me typing this little entry, we are about a week out from the events that transpired at this year's EVO. A great deal of joy and surprise was had by all that were interested. For those who filled up my Twitter feed with, "What's an EVO?" Go here for the full history.
There seems to be something strange happening in the fighting game community. The level of recognition and genuine interest has been hard-fought over the past decade. Within that time, fighting game makers: Namco, Capcom, Aksys, have helped and hurt the culture. There was an obvious feeling of rushed games or just too many to play at one time. Games around the turn of the millennium were having a renaissance genre-wide. During the era of Third Strike, Marvel vs. Capcom 2 and Guilty Gear, there were so many iterations of fighting games, it was almost like, Guitar Hero.
I try and keep the Brog PG-13, but sometimes a healthy f**k is good to squeeze out of the body every now and again. Don't worry, it won't become commonplace, but boy has the gaming world shown it's ugly side this week [again]. I probably haven't contributed to the healing process [pay no attention to my twitter feed]. I'd like to think at least writing this stuff down is a good piece of therapy. It's just unfortunate that when I do bitch about the pitfalls of this culture I'm met with "you know this is par for the course, right?"
Above is a video recorded by Bullet Proof, of Neo Empire, after Zade (Zoro) won Ultimate Clash 6's Marvel vs. Capcom 3 tournament. Add this to the collection of 'fire-side chats' I've been collecting, in regards to the year's biggest fighting game release.
What I find most interesting in the video above is that Zade proclaims that he, "Isn't a Marvel player." Even though he just won a tournament, competing against some pretty high-level talent. I'm wondering how popular this notion, or this situation could be in the future of the Marvel series? If new players of the series begin to consistently win, will this cheapen the credibility of the game?
After watching several streams of popular U.S. events [Final Round, Winter Brawl, Wednesday Night Fights] I'm slightly confused with the stance of Dieminion and Zade. Top players will ultimately perform better than the average scrub. To a certain degree I'd like to assume this is belly aching.
The game hasn't been out for that long and people are still discovering things they like, but also things that they don't. The damage is high. The combos are fairly simple by comparison to most fighting games played at tournaments. X-factor, Sentinel, Phoenix and Wolverine are all characters that seem to keep coming up in these debates.
Maybe this could be a good thing for the community? Each tournament I've watched has had new faces and young players enter, but contrary to what Dieminion and Zade are saying, the veterans and familiar faces of fighting games typically advance farther. Is there a need to fix the damage and the [seemingly] over powered characters or will player-execution play a more vital role in future tournaments?
Earlier tonight I posted a blog on 1up about the legendary [IFC] Yipes views, thus far, on Marvel vs. Capcom 3. Well, I'll be posting that video below and let you guys absorb all the info and formulate your own opinions about where you think the fighting game scene is going and on a smaller scale how you think this game is going to mature in the fighting game community.
Aside: Sorry for all the video as of late. I've been really busy, actually working on art and stuff for the site. [Damn, actually feels good to say that.] It also doesn't help that I'm a huge fighting game fan and am enjoying my own personal Christmas ... what with all the fighting games being released in this generation.