WET [PS3]: All Style and No Control
WET's style of low-budget b-movie tongue and cheek cheesiness, unfortunately mimics its technical gameplay design. It's cool that Artificial Mind and Movement went back to the drawing boards after some development issues with Sierra and a luke-warm trailer reception in 2007. Personally, I have been in favor of publishers giving developers all the time they need to make the product they want to make [even though I know this is usually not the luxury most games suffer from]. After playing WET this weekend, I had a hard time believing, publisher Bethesda and developer Artificial Mind and Movement, were one hundred percent behind this game at the time of its release. The voice acting, although star studded, is absolutely laughable. The setting is beautiful and visually appealing, but the 'cheap, Grindhouse-look' comes off as just plain cheap at times. I rented WET and I am debating if this game was worth the rental. The games challenges are not fun, much like the plot, you will fight with the poorly conceived controls only for the key events of the game to rely on quick time events.