Gaming Sensitive
Games as a means of exploiting the sensitive topics of pop culture and current events has never been the medium’s strongest suit. If Thrill Kill and RapeLay are the best we can do, then we are a far cry away from “Uncle Tom’s Cabin”. Six Days In Fallujah could have been one of few first-person shooters that ignited a discussion on the war in Iraq between gamers and the general public. This growing schism of what gamers want versus what gamers actually play seems to go hand in hand with how the culture has matured. Do we want our games to comment on our environment? Is the quality of a game a factor when the plot is meant to be the focal point? Where is the line between addressing matters in our culture that are topical and when do we cross that line into insensitivity?