Here we see Shoko feeling comfortable enough to risk getting pinkeye from her cat's butt.
Okay, so I haven’t published a lot of my writing about games, or really anything, in recent months. The truth is, it’s really pretty rad. I’ve been able to dance and run more. I’ve been playing through my PS3/PS2 backlog. I built a gaming computer. Next month I’m hopping back into photography with a new fancy camera. Things have happened. Things are happening.
Oh, Hi! I didn't see you there. You've probably been wondering what I've been up to. If you haven't, that hurts and how did your love turn to hate so fast?
In any event, things typically pick up for me writing-wise around this time of year. I don't know why, but I'm currently looking at 7 half-finished documents in Google. I've also been playing a fair amount of indie games, comic book reading and [thanks to the power outage], movie watching. You'll be learning about all those great adventures at a later date.
In the mean time, feel free to check out this innovative little nugget in the first-person vein. Students over at DigiPen Institute of Technology have crafted quite the artistic puzzler.
Instead of using the first-person perspective for shooting-stuff-or-dudes, this student team has used the mechanic to incorporate 2D puzzle aspects in a 3D environment. This pretty much opens up all kinds of doors as far as what else we can and should be doing with the technology available. The game is called, oddly enough, Perspective.