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    Entries in Dustforce (1)

    Friday
    Apr062012

    The Art & Sound Of Dustforce -- An Interview With Terrence Lee

    Four developers. Four different cities. One game.

    It’s rare I get to make contact with artists making work that motivates me. It’s even more difficult when it’s a game developer who has just released a game weeks ago. A man from my home state of Ohio, Terrence Lee spared some time to answer questions about his team’s new game, Dustforce. In my continued studies of how we approach games, I think it’s important to pay special attention to how smaller teams make the jump from idea experimentation to full-fledged execution. Why? The ideas of how we play and enjoy games, should be just as important as the idea of making them.

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